Dota-Allstars 6.50 Maps

Tuesday, February 12, 2008


This is the latest map after Dota All-Stars 6.49

Click here to download Dota All-Stars 6.50b


The changelog for version 6.49 map is

6.50b Changelog

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* Fixed a bunch of bugs reported

6.50 Changelog

==============

Hero Changes:

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* Removed manacost on Mana Shield activation

* Changed Leap's cooldown to scale with levels

* Improved Juggernaut's movement speed

* Implemented a better silencing mechanism in the Black Hole area to prevent spell execution regardless of cast animation time

* Lowered Drow Ranger's Agility gain per level

* Changed Drow Ranger's Marksmanship ultimate

* Increased Morphling's base damage

* Macropyre's cooldown no longer increases per level

* Added an extra bounce to Chain Frost

* Reduced Sprint's damage amplification

* Increased Maledict's area of effect by 15

* Changed Spectre's Dispersion

* Redesigned Visage

* Improved casting range on Acid Spray

* Changed how Song of the Siren levels up

* Reduced cooldown on high level Shapeshift

* Improved armor on Enigma's Eidolons

* Reduced Expulsion's cooldown and manacost

* Improved Keeper of the Light's attack animation

* Improved Scattershot's damage range from 10-35 to 20-35

* Improved Alchemist's base Intelligence and growth

* Slightly improved Psi Blades' spill width and range

* Improved Chemical Rage

* Increased Phantom Lancer's Strength gain

* Increased cooldown on Psionic Trap from 7 to 14 seconds

* Improved lifesteal on level 2 and 3 Insatiable Hunger

* Reduced Replicate's manacost and cooldown

* Improved Troll's base movement speed

* Decreased Rampage's movement speed bonus and cooldown

* Improved Spirit Bear's Demolish

* Increased Lightning Storm's cooldown by 2 seconds

* Reduced cooldown on level 4 Metamorphosis from 135 to 110 seconds

* Reduced Lina's movement speed by 5

* Improved Sand Storm

* Reduced the slow on Epicenter

* Improved range on Drow Ranger's Trueshot Aura

* Improved cooldown progression on Insatiable Hunger

* Reduced Sven's base armor

* Improved Enigma's movement speed

* Modified initial projectile speed and effect on Paralyzing Casks

* Improved Enfeeble

* Improved Auto Fire's area of effect and duration

* Reduced Queen of Pain's Blink range at early levels

* Improved Earthshaker's movement speed

* Zombies now give a bit less bounty

* Reduced Gravechill's cooldown a bit

* Increased Primal Roar's cooldown a little bit

* Eclipse's damage is based on Lucent Beam level and doesn't ministun

* Lucent Beam ministun duration increases per level (0.6 level 4 up from a constant 0.01)

* Lowered Eclipse's manacost and gave it constant cooldown progression

* Increased Lucent Beam's casting range and lowered manacost slightly

* Improved cast range on Expulsion and Fire Storm

* Improved Ravage a little (it became slightly less effective with the Impale recodes)

* Reverse Polarity's cooldown is now the same on all levels

* Changes Queen of Pain's blink cooldown from 12/9/7/5 to 12/10/8/6 seconds

* Removed true sight from Spin Web

* Added some extra movement bonus on higher level Spin Web

* Improved Keeper of the Light's movement speed

* Improved Storm Spirit's base armor

* Lowered Mirror Image's cooldown slightly

* Improved slow on Drunken Haze

* Improved movement bonus on Witchcraft

* Lowered Searing Arrows' cooldown

* Improved Reaper's Scythe's leveling a bit

* Changed Purification's damage type to Pure

* Lowered Axe's starting Agility and increased his starting Strength

* Lowered Death Coil's cooldown

* Improved Undying's base armor

* Improved Meepo's base Strength

* Rebalanced Pit of Malice

* Increased AOE on Firestorm

* Reduced the search area for Omnislash

* Changed Bloodrage's stats a bit

* Lowered level 1 Mana Void's manacost

* Lowered Exorcism's damage return threshold and cooldown

* Restored Bone Fletcher's old Wind Walk speed bonus

* Lowered Geminate's attack cooldown

* Slightly improved how Medusa's Purge levels

Item Changes:

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* Redesigned Eul's Scepter of Divinity

* Redesigned Orchid Malevolence

* Redesigned Guinsoo's Scythe of Vyse

* Added cooldown to Bottle usage and reduced its sell cost

* Bottle is in full state at all the side shops once again

* Changed how Dagger of Escape works. It cannot be activated if you took damage in the last 3 seconds.

* Added Hyperstone to the Goblin Shop

* Changed Unholy Rage's lifesteal type to be the same as regular lifesteal

* Reduced price on Ultimate Orb

* Added Ring of Health to the Goblin Shop

* Added Quarterstaff to the Goblin Shops

* Increased Perseverance's damage from 7 to 10

* Added Javelin to the Goblin Shops

* Removed the stack restriction on Shiva's Guard

* Improved Vanguard a little

* Changed Lothar's Edge's recipe and stats

* Reduced Vladmir's Offering recipe cost

* Reduced Linken's Sphere's cooldown

* Removed stacking restriction from Bloodstone and improved its stats

* Improved Helm of the Dominator damage from 10 to 20

* Improved Oblivion Staff mana regen by 25%

* Quarterstaff price reduced

* Hand of Midas can now target level 6 Neutrals (Satyr Hellcaller and Dark Troll Warlord)

* Reduced Void Stone's cost by 25 gold

* Improved casting range per level of Dagon upgrade

* Improved Sange and Yasha

* Removed Flying Courier Mana and gave it a Mana base upgrade ability

* Wards now require 5 mana to be placed

* Reduced animation time and cooldown on Manta Style

* Ring of Health's regeneration increased by 1

Neutral Related:

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* Change some of the Scourge's top left forest area

* Changed the locations and distribution of neutral creep camp groups

* Fixed neutral spawn times in various modes

* Reworked the trees and pathing near the small Sentinel creep camp

* Increased neutral creep Centaur's aura by 5%

* Added an Alpha Wolf with a command aura in the wolves' creep camp

* Added a new creep camp group (1 Ghost with Frost Attack + 2 Fel Beasts)

* Added a new ancient creep camp group (Jungle Stalkers)

* Added a new creep camp group (1 Enraged Wildken with Tornado + 2 Wildkins)

* Added a new creep camp group (1 Dark Troll Warlord with Raise Dead and 1.5 sec Ensnare + 2 Dark Trolls)

* Changed the Furbolg's Stomp to a Clap

* Improved Satyr Hellcaller's Unholy Aura

* Neutral Ogre no longer autocast Frost Armor

* Changed the location of some of the Scourge creep camps

* Redid neutral creep spawner code for some optimizations

Bug Fixes:

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* Recoded impale based effects completely, fixing various ramp bugs, stacking issues and a lot of rare problems. (Burrowstrike, Impale (Lion), Impale (Nerubian Assassin), Ravage)

* Fixed Land Mines to properly detect floating heroes

* Fixed a problem with Huskar's Burning Spears that would cause him to swing incorrectly when the enemy is moving

* Fixed some bugs with Wild Axes

* Fixed some color issues on the load screen (kunkka)

* Couriers can no longer use Scroll of Town Portal to make buildings invulnerable

* Fixed Dark Rift from initiating cooldown when cast incorrectly

* Fixed a bug introduced in the recent Aghanim's Scepter changes on Crystal Maiden

* Fixed Last Word triggering off of Linken's Sphere's usage

* Fixed Berserker Rage triggering Essence Aura

* Insatiable Hunger, God's Strength and Rampage are no longer removed by Cyclone

* Fixed Javelin's odds being slightly off

* Fixed an issue with the Cheese drop from Roshan

* Fixed an issue with Forest Troll High Priest's pathing scale

* Fixed some text display problems when viewing replays (thanks DonTomaso)

* Fixed a very minor bug with Elder Form's duration

* Fixed Armlet of Mordiggian's recipe cooldown

* Fixed typo on Psi Blades

* Fixed some creep death time discrepancies

* Fixed a very minor bug with the damage mechanism on Shukuchi

* Fixed a display bug with Mode Random

* Fixed a possible abuse with Helm of the Dominator

* Fixed Overload from using its charge when attacking an allied unit

* Fixed Last Word from turning off Electric Rave

Others:

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* Remade Invoker as promised in 6.49

* Added a new game mode -singledraft or -sd (swiss)

* Improved Sentinel creep pathing on top Sentinel lane

* Adjusted starting gold between all game modes like ap/xl/rd/sd to be the same (all the same as xl) and for randoms to be like ar. Gold is now give at the start and income starts with the first creep wave.

* Income is now distributed in 1 gold intervals instead of in 8 gold intervals (same total gold)

* Added a new experimental command -ah

* Added a new system to detect replays used in -ah and other future applications (thanks PandaMine)

* Changed how the secondary shops work. You can now see their location and click them while in fog.

* Added new visual effect for Orchid Malevolence's Soul Burn (JetFango)

* -roll now shows the range the person entered

* Added a new command -clear to clear game messages from your screen

* Reduced model size and changed the look of the non-ancient Golems

* Added a new command -apm to show your actions per minute

* Couriers can now disassemble items

* Added text descriptions for power ups

* Delayed the creep spawn time by 30 seconds in -vr

* Made "Helm of Iron Will" item name consistent between recipes and core, using Helm instead of Helmet.

* Centered swap request notice is given to a player

* Added -afk that displays how long each player has been idle for

* Added a conditionally available -kickafk command to boot players that have been idle for more than 10 minutes

* Necronomicon icon now changes per level

* Changed durations of some power ups (Haste 45->30, Illusion 60->75, Regen 45->30)

* Moon Wells now gather water during night and get drained during day. This has no gameplay impact (60920)

* Added new tooltip text on items showing if they can be disassembled

* Improved tooltip for observer wards to detail the stock mechanics

* Added a new command -courier that toggles idle courier icon on and off (Ro-Coco)

* Added a new command -swapall to request to swap for any hero

* Improved Shackles caster effect

* Added an additional constant (7) Mana regeneration to Fountains

* Removed replenish interval from buying Clarity Potion (like tangos now)

* Changed Heartstopper pure damage type to HP loss (not a nerf or a buff, just works with things like dagger in a more desirable way)

* Improved Electric Rave icon

* Improved Luna's orb warning message

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